The only real problem with gaming WW1 tanks is that basically the allies owned them all. The Germans only constructed a grand total of 20 A7Vs. Admittedly, the Germans did field captured allied tanks... having a peak corps strength of about 50. Nonetheless, against the thousands of allied vehicles fielded, it was pretty miniscule.
Except on those specific battlefields where the tanks were deployed enmasse, M.
You don't get serious tank on tank action until the Spanish Civil War.
And even then they were overwhelmingly one-sided affairs as the Republicans fielded actual *tanks* (Russian supplied T-26 Model 1933 light tanks) that carried an actual *cannon* that could knock out another tank, while the Nationalists had to rely upon Panzer Is and L33 tankettes which only carried machine guns...
Hmm... I dunno. WWI skirmish level gaming cuts through the "boring trench warfare" problem of larger scale gaming. Aside from fronts which were NOT locked down as badly as the western front, there were a lot of desperate skirmishes going on all the time; most offensives succeeded to some degree before being pushed back; *during* the bloody days and weeks that this was happening, a lot of soldiers were involved in fights that would make good scenarios. However... Unless vehicles or cavalry are included, I'm still coming up short for 6 kits. 28mm isn't going to see artillery on the map, realistically, so it's Jerry, Frog and Tommy infantry, plus maybe the Ivans. 2-3 kits missing.
Um, if you're talking about artillery on the actual front lines of Great War battles, then there's the French Puteaux 37mm 18SA infantry gun, the German 7.62 cm gun used by the Stosstruppen (a cut down and modified captured Russian field gun), or the German 3.7 cm anti-tank gun, while the British had their 4.5 inch light howitzer or the 13-pounder or 18-pounder. Light artillery pieces often found themselves right on the front lines during the Kaiserschlact IIRC, as ostensibly rearward areas were being overrun by the advancing Stosstruppen companies...
Oh, and Leyland... re your own speculation about the 6 kits being an infantry and a support kit for each of the main three sides... it's possible, but I just don't see that a full 30 figure kit is needed for the support stuff, especially when we are really only talking a few mortars and machine guns.
Actually, M, you're perhaps not considering the amount of space on a sprue a a tripod mounted machine gun, its ammunition and perhaps water cans, six-man crew (yup, the extra guys who carry the extra ammo, and the NCO in charge of the lot), and the same for a trench mortar team, and still find room for a flamethrower or such in the same set. Also, by 1918 the Germans IIRC were massing machine guns in key battlefield defensive positions, and the number of total machine guns found in an infantry regiment since the outbreak of the Great War in 1914 had gone up by orders of magnitude by 1918. For example, a French infantry regiment in 1914 could depend upon four Hotchkiss M1914 machine guns. By 1918 that same regiment could count on typically 16 such weapons backed up by a trench gun section of several guns *and* attached trench mortars *and* the VB rifle grenade launchers, hand grenades, and Chauchats of the individual rifle squads within that same regiment.
Far better to have some of those on the normal infantry sprue as options.
See my comment above concerning the weapon loadout of the 1918 infantry regiment. IMHO the basic 1918 Great War infantry set for the major combatants will be pretty crowded in a 30-figure set all on its own...
*could* be an infantry and a cavalry box for each nation though.And is anyone else excited about the other bit Daisy dropped about expansions to Rising Sun? The obvious one would be Warrior Monks, since they fielded whole armies, but surely there has to be a way to get some ninjas? Maybe in a Command and Support kit, since I think a box of 30 ninjas *might* be a bit excessive. On the other hand... ninjas get used in modern scenarios, too...
A box of NInjas/Shinobi IMHO would be a one-per-customer seller, as 30 Ninjas/Shinobi would be about as large a raiding party as one might need in a typical all-out assassination attempt on a daimyo.
Sohei would be nice and make far more sense for the reason you stated, but 16th Century Ming Chinese IMHO would be orders of magnitude better, as they are (1) neglected and (2) fought the invading samurai armies of Hideyoshi to a standstill in Korea during the Imjin War 1592-98. Ming Chinese for the period have the added bonus of making a splendid alternative human army for fantasy gamers, as its an army with a plethora of weapon options, from hand held rocket arrow launchers and handguns to repeating crossbows, siege engines, and plenty of cannon. As the troops were as colorful as their Japanese opponents, a battle from the Imjin War would make for quite the eye candy in 28mm lined up across a wargame table.