Been a while (understandment) since I commented here, but my good fortune of 'at last' being able to order my second box (Regt) of Zulu's has brought me back.
Ah yes but luck has its own problems in trying to simulate the fog of war. How often did troops fail to arrive or to charge? If one makes these things too likely to happen then a player can sit around rolling bad dice and doing nothing for most of the game (and yes that has happened to me).-Zedeyejoe
I feel your pain. In one Warmaster game, my (now sold) Bretonnian Knights did "nothing" for 3 complete turns. Command roll failure after failure. By then.. it was all but over. I think its important to have some 'random' factor in these games, but to find that 'medium' so its not as you put it, "too likely to happen".
Zulu Dawn, an example of poor generalship. If the main column had stayed together they would have beaten the Zulu.
Excellent point. Underestimating your enemy, can be his greatest allie. An article I printed and read repeatedly, briefly documents the battle of Blood River where, "464 straight-shooting Voortrekkers", entrenched behind a wagon laager, defeated a large Zulu army. Though they make no mention of the size of the force, you can estimate their size by the final summation..(the battle) "which left 3,000 warriors dead on the field or floating on the waters of the Ncome..."
This clearly shows that skill, 'advanced weaponry' and a well defended position could easily turn what should have been just 'a battle' or even a victory for the Zulu, into a massacre.
And no question to your comments on the command decision at "Rorkes" to stand and fight. If they had moved out, it would have been little more than a bloody skirmish from the Zulu point of view, after Isandlwana.
Well again.. more Zulus on the way Hurrah! (I loved working.. ok painting my first set), now if I can only "convert" some locals to 28mm.. and away from this '10 and even 6mm plague' thats sweeping the miniature players here. LOL Wish Me Luck.